1. Release games for "pay what you want, whenever, as many times as you want".
2. Educate people that if they don't pay voluntarily for things they want to support/see more of, they will end up living in a world where they're forced to pay for crappy non-games (e.g., the micro-transactions above).
It won't happen cuz most people aren't smart enough to see the benefits of paying for things they want to see more of/support voluntarily. I wish they'd be, but it doesn't seem so.
You get what you pay for is pretty applicable here.
1. Release games for "pay what you want, whenever, as many times as you want".
2. Educate people that if they don't pay voluntarily for things they want to support/see more of, they will end up living in a world where they're forced to pay for crappy non-games (e.g., the micro-transactions above).
It won't happen cuz most people aren't smart enough to see the benefits of paying for things they want to see more of/support voluntarily. I wish they'd be, but it doesn't seem so.
You get what you pay for is pretty applicable here.