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Chasing casuals isn't a bad idea. Nintendo does it Pokémon and Animal crossing.

Stadia relied on casuals who happen to have a stable fiber optic cable internet connection.



Neither Pokemon nor Animal Crossing strike me as casual. I think of Candy Crush and all the games like that. Not games with a story that start off with a tutorial.


It's a spectrum, not a binary. They're way more casual than, say, Half-Life or GTA.




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