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THis guy wants to run containers of Android games, such as the various Pay to Win Machine Zone games (they are just one example).

I played one of these once (some Final Fantasy thing) and the amount of manipulative social engineering, dopamine triggering sidegames, and manipulation by devs or employed super-players to "mix things up" to try to provoke people to fork over money was appalling.

Thankfully I used almost no money, I paid up for one or two things to see if they would be worth it (they weren't) before I could fully recognize the money extraction treadmill they were trying to get you one.

The games are a fascinating example of hyperinflation too.



> The games are a fascinating example of hyperinflation too.

Can you elaborate on what's fascinating?


Aside from the social engineering aspect of constantly undermining the value of "currency" such as "gold" or resources like "food", etc.

The game devs have complete control over the value of things be it buildings, soldiers, items, etc. The ability to constantly release new tiers/soldiers/etc that instantly devalue previous invested time and work all in service to wring more real-world money from addicts...

Of course once too many new shiny things are released, suddenly the climb/intro for new players is too high.

So suddenly, new players are given far more of the original "currency" of gold and resource to skip past the beginning steps so they can come within shouting distance to where investing money would keep them alive.

Well, it's kind of like a perverse fiat currency and a central government with the power to impose regulations and print currency at will.

The fact that the "central government" started printing money / resources once several more tiers of buildings/soldiers/defenses were introduced devalued all that previous investment and work to startling degrees.

To me it was reminiscent of fiat currency and hyperinflation due to printing money.




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