* A pixel-perfect WebGL/JavaScript implementation of UIKit/QuartzCore that runs basic iOS apps in a web-based simulator at 60fps
* A Swift 3 -> JavaScript compiler with many language features, full type inference and more
* Many interesting ways of combining the above to form interesting new development/learning/prototyping tools
* One such tool/product has a full WYSIWYG app builder, with drag/drop UI components, auto layout, etc (think Interface Builder but with pluggable logic). I have a backend supporting this that can generate an .xcodeproj, compile, codesign, etc on the fly to a real, fully native app
Started as a browser-based version of Reveal (https://revealapp.com/), and spiralled out of control from there.
* A Swift 3 -> JavaScript compiler with many language features, full type inference and more
* Many interesting ways of combining the above to form interesting new development/learning/prototyping tools
* One such tool/product has a full WYSIWYG app builder, with drag/drop UI components, auto layout, etc (think Interface Builder but with pluggable logic). I have a backend supporting this that can generate an .xcodeproj, compile, codesign, etc on the fly to a real, fully native app
Started as a browser-based version of Reveal (https://revealapp.com/), and spiralled out of control from there.
One of the spin offs: http://shopmo.co (not fully live)