For those of you who want to play the game without the delays:
- Open drowninginproblems.dart.js in the Sources tab
- Verify you can type in the .js file; if you can't, right-click, Add Folder to Workspace, add any/new empty folder
- Change the ">" to a "<" on line 3753 so it says "if(x<1)this.Hk()" and ^S
Seems to work. The JS debugging in devtools nowadays is awesome, this is first time I've ever seriously used it. Imagine if we were still stuck with IE6 and Notepad. lol
For anyone who wants to play around, line 6950 in :formatted is where to start. this.zo.Fq seems to have the delay value in it, but I was unable to figure out where this came from.
-
Also, here's a simple oneliner to autoplay the game - which works equally well regardless of whether you do the above (in fact it looks really cool with the percentage counter left in):
i = window.setInterval(() => {document.querySelectorAll('a').forEach(a =>
{ a.click() })}, 1200);
Has no fancy features like click randomization or smooth delays (it clicks all the buttons at once, every 1.2 seconds) but this fits in one line.
clearInterval(i);
Stops it.
Edit: I just noticed that the source code is actually available. Ah well.
For those of you who want to play the game without the delays:
- Open drowninginproblems.dart.js in the Sources tab
- Verify you can type in the .js file; if you can't, right-click, Add Folder to Workspace, add any/new empty folder
- Change the ">" to a "<" on line 3753 so it says "if(x<1)this.Hk()" and ^S
Seems to work. The JS debugging in devtools nowadays is awesome, this is first time I've ever seriously used it. Imagine if we were still stuck with IE6 and Notepad. lol
For anyone who wants to play around, line 6950 in :formatted is where to start. this.zo.Fq seems to have the delay value in it, but I was unable to figure out where this came from.
-
Also, here's a simple oneliner to autoplay the game - which works equally well regardless of whether you do the above (in fact it looks really cool with the percentage counter left in):
Has no fancy features like click randomization or smooth delays (it clicks all the buttons at once, every 1.2 seconds) but this fits in one line. Stops it.Edit: I just noticed that the source code is actually available. Ah well.