Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

yes and no, while the previous GC pauses wouldn't have really affected anything the size of a hobby game, the improvements are welcome. The bigger problem with Go regarding game development is operator overloading and interfacing with C, the latter being a pain when it comes to memory management.


Would these GC improvements put Golang in the same league as C# (which is widely used for game development e.g. Unity3D, the .NET runtime has a GC) or can these comparisons not be made?


As heads up when talking about Unity3D, please be aware of the pre-historic .NET runtime they still are shipping versus what Xamarin and Microsoft deliver.

So always take the JIT/GC complains in Unity3D context with that caveat in mind.


Thanks. Whilst I was aware that Unity3D was shipping with an ancient version of Mono (and more or less consequently with an ancient version of C#), I wasn't aware there were a lot of JIT/GC related complaints against it.


I have dual feelings with regard to Unity guys.

On one side they did a great job increasing the visibility of C# among game developers, which tend to only switch languages when the OS and console SDKs push them to do so.

On the other hand, they spread the feeling that C# is bad for game development among developers that don't understand "language != implementation" and take their Unity's experience as how C# implementations performs in general.

However I also should say that they are aware of it and planing to improve the situation after their IL2CPP compiler stabilizes.




Consider applying for YC's Fall 2026 batch! Applications are open till July 27.

Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: